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Book Review: OpenGL SuperBible (5th edition)
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I was reading this book in polish, but I think that most of my review is language agnostic as I did not have any problems with the translation.
The book has many authors and you can feel it while reading. Some of the chapters could be more interesting, especially the ones that are really abstract and I am still not sure if I have any idea how buffers work.
I am really glad that I participated in 3D Rendering with Three.js course. It really helped at the beginning of the book where I felt that many nonobvious concepts were not explained thoroughly.
I have to admit that I have watched a really nice video about WebGL while reading this book, and what struck me was how much similarities are between those (I mean while one is in JavaScript other in C++). All you will learn about OpenGL will be useful in WebGL, at least at some point so I am happy that I took the time to read it.
Because of the OpenGL SuperBible I managed to understand most of the talk and it gave me additional motivation to finish it. At the end of the talk are resources for learning WebGL and I hope to go through them this year.
Going back to the book. If you are like me struggling with 3D reading an OpenGL book in your native language is a good idea for a start.
If you want to learn OpenGL from this book and you like C++ then this book is probably for you as well. It teaches some basics of 3D and OpenGL API.
Unfortunately, it is not perfect. Some chapters are rally hard and the last two chapters seemed really abstract and stuffed with information. I felt like someone was rushing to put as much content into the book as possible. I don't know if the 6th edition fixed those problems.
The book was really good to refresh my knowledge and let more about GLSL.
Update: If you use Chrome then you can use "Throttling" so simulate slow network for all your assets. This should be easier than proxy. Toggle device mode Choose Network type. Refresh the page https://developer.chrome.com/devtools/docs/device-mode Proxy: For some time I wanted to use some proxy for development and testing of eg. slow internet connection, but it was hard to find something useful and free. I know there is Charles but buy it to use it at most one in a month is not for me. I started thinking about Node.js, maybe I can write proxy for me? But fortunately I found one. https://github.com/nodejitsu/node-http-proxy With this module I can write really short code to create slow server: var http = require('http'), httpProxy = require('http-proxy'); httpProxy.createServer(function (req, res, proxy) { var buffer = httpProxy.buffer(req); setTimeout(function () { proxy.proxyRequest(req, res, { host:
Recently we have created new version of mobil.aftenposten.no but soon after serving it to some users we spot this tweet: https://twitter.com/Al3x4nd3rR/status/452047498111369216 . Basically titles were missing.... Then it started our effort to reproduce this bug. ... It was nightmare! First how to reproduce it: Open http://krzychukula.github.io/vw_bfcache/ in Mobile Safari. Click "Go to another page" link Leave phone for 60 seconds (longer is better) Click back button If you were lucky you should see some missing paragraphs and missing green boxes. How it looks: Bug: This one uses vw and vh for font-size. Both are 0 so we can see only 2 from 8 paragraphs. Those two are using only em for font-size. I was curious if it's only for font-size so I have added another test. I have added two boxes with width and height set in vw and vh with green background color. They parents have red background for contrast. Most of t
Probably this is default for cygwin (at least I think that Git Bash uses somehow cygwin). In windows to change drives You use: D: And this is done! In Git Bash drives are "mounted" in root :) cd /D
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