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Showing posts with the label Android

New blog domain: kula.blog

It's still work in progress but new posts will be published on  https://kula.blog/ Thanks to 11ty base blog RSS is working from the start so it should be easy to add to your reader if you still use any :) If now then I hope you can sign up to the newsletter where I'll be publishing new posts and interesting articles to it from time to time. Please use  kula.blog  from now on.

How to install CyanogenMod on Galaxy Nexus on Ubuntu

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If you are disappointed that Galaxy Nexus is not going to get KitKat 4.4 you may think that CyanogenMod may be for you. First: it's not perfect! You will need to install Google Apps separately and from the start there is nothing like Gmail or Google Account in settings  (it' solvable but remember about it). My tutorial is post-mortem of following this one:  http://wiki.cyanogenmod.org/w/Install_CM_for_maguro Install Fastboot & ADB as stated here:  http://wiki.cyanogenmod.org/w/Doc:_fastboot_intro sudo apt-get install android-tools-fastboot android-tools-adb I have done it long ago and have it installed already so I'm not sure what was needed. If you have problems maybe something from  http://ferrancasanovas.wordpress.com/2014/01/30/adb-install-android-system/  can help: sudo add-apt-repository ppa:nilarimogard/webupd8 sudo apt-get update sudo apt-get install android-tools-adb android-tools-fastboot Download If you have adb and fastbo...

Mobile Performance

Mobile Performance Manifesto:  http://davidbcalhoun.com/2011/mobile-performance-manifesto Everything You should know to make mobile fast. Hardware accelerated graphics on Android:  https://plus.google.com/105051985738280261832/posts/2FXDCz8x93s Some facts about speed and hardware accelerated graphics.

Hardware Acceleration on Mobile Browsers

Great post from Sencha: http://www.sencha.com/blog/understanding-hardware-acceleration-on-mobile-browsers/

WebGL on Android

Lately I read article about WebGL (can't find it now) but I realized that WebGL lack of support in browsers (many of them doesn't want to implement it).  After that I probably stick to canvas for now and see how WebGL will work in the future (or play with other *GL on native platform). Interesting is idea to write WebGL and run it on mobile (Android): http://blogs.sonyericsson.com/developerworld/2011/02/24/webgl-support-in-the-android-web-browser/ I wonder how performance looks compared to native...

OpenGL ES for Android

Lesson 1:  http://blog.jayway.com/2009/12/03/opengl-es-tutorial-for-android-part-i/